This is the final animation of my cat.

Render with costume lights.
/* Copyrighted Pixar 1989 */
/* From the RenderMan Companion p.339 */
/* Listing 16.7 Distant light source shader */
/*
* pointlight(): provide a ligh with position but no orientation
*/
light
pointlight (
float intensity = 25;
color lightcolor = (0,0,1);
point from = point "camera" (0,0,0) ) /* light position */
{
illuminate (from)
Cl = intensity * lightcolor / (L . L);
}

Because of the poly count (440's) I only able to create short animation.

LOD rib file
AttributeBegin
Detail [-0.5 0.5 -0.5 0.5 -0.5 0.5]
Color 0 1 0
DetailRange [ 1 1 25 100]
ReadArchive "H:/My Documents/vsfx319/ribs/Cat_Low_Res.rib"
Color 1 0 0
DetailRange [25 100 250 500]
ReadArchive "H:/My Documents/vsfx319/ribs/Cat_Medium_Res.rib"
Color 0 0 1
DetailRange [250 500 1000 1000]
ReadArchive "H:/My Documents/vsfx319/ribs/Cat_High_Res.rib"
AttributeEnd
Opacity 0 0 0